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User Experience for Serious Games in Virtual Reality (T-Labs Series in Telecommunication Services)

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Management number 233660572 Release Date 2026/06/27 List Price $24.87 Model Number 233660572
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The book presents research in understanding how to make Virtual Reality (VR) applications more enjoyable and realistic. The author studies this in relation not just to VR games for entertainment, but also for other applications such as serious games, which are used for education and training. To make VR games better, the work examines topics like the content in the game, the context in which it's played, and human factors like one’s age, and previous experience with VR. By understanding these factors, the author creates guidelines to make VR games more engaging and user-friendly. The primary purpose of this work is to evaluate and identify different influences on User Experience (UX) for VR serious games, intending to narrow the research gap between Influencing Factors (IFs), UX, and design guidelines for VR serious games. With eight user studies and five different VR serious games developed, different influences and links between those factors and UX components are investigated. Read more

ISBN10 3031755294
ISBN13 978-3031755293
Edition 2024th
Language English
Publisher Springer
Dimensions 6.14 x 0.5 x 9.21 inches
Item Weight 15.3 ounces
Print length 182 pages
Publication date November 29, 2024

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