New Arrivals/Restock

Digital Games as History: How Videogames Represent the Past and Offer Access to Historical Practice (Routledge Advances in Game Studies)

flash sale iconLimited Time Sale
Until the end
06
42
35

$27.31 cheaper than the new price!!

Free shipping for purchases over $99 ( Details )
Free cash-on-delivery fees for purchases over $99
Please note that the sales price and tax displayed may differ between online and in-store. Also, the product may be out of stock in-store.
New  $45.51
quantity

Product details

Management number 233571102 Release Date 2026/06/27 List Price $18.20 Model Number 233571102
Category

This book provides the first in-depth exploration of video games as history. Chapman puts forth five basic categories of analysis for understanding historical video games: simulation and epistemology, time, space, narrative, and affordance. Through these methods of analysis he explores what these games uniquely offer as a new form of history and how they produce representations of the past. By taking an inter-disciplinary and accessible approach the book provides a specific and firm first foundation upon which to build further examination of the potential of video games as a historical form. Read more

ASIN B0B5FP91TK
XRay Not Enabled
ISBN13 978-1317553854
Edition 1st
Language English
File size 1.3 MB
Page Flip Enabled
Publisher Routledge
Word Wise Enabled
Print length 302 pages
Accessibility Learn more
Screen Reader Supported
Part of series Routledge Advances in Game Studies
Publication date May 5, 2016
Enhanced typesetting Enabled

Correction of product information

If you notice any omissions or errors in the product information on this page, please use the correction request form below.

Correction Request Form

Product Review

You must be logged in to post a review